<package type="rpm">
	<name>qt6-qtshadertools-debugsource</name>
	<arch>aarch64</arch>
	<version epoch="0" ver="6.11.0" rel="1"/>
	<checksum type="sha256" pkgid="YES">57589080c29fbd9ed256ef17062b6108ef2c3aa8743a45842bb2c57d1a5f3802</checksum>
	<summary>Debug sources for package qt6-qtshadertools</summary>
	<description>This package provides debug sources for package qt6-qtshadertools.
Debug sources are useful when developing applications that use this
package or when debugging this package.</description>
	<packager>bero &lt;bero@lindev.ch&gt;</packager>
	<url></url>
	<time file="1774987522" build="1774986977"/>
	<size package="966125" installed="7549877" archive="0"/>
	<location href="qt6-qtshadertools-debugsource-6.11.0-1-omv2690.aarch64.rpm"/>
	<format>
		<rpm:license>LGPLv3/GPLv3/GPLv2</rpm:license>
		<rpm:vendor>OpenMandriva</rpm:vendor>
		<rpm:group>Development/Debug</rpm:group>
		<rpm:buildhost>altra-3.openmandriva.org</rpm:buildhost>
		<rpm:sourcerpm>qt6-qtshadertools-6.11.0-1.src.rpm</rpm:sourcerpm>
		<rpm:header-range start="5032" end="25814"/>
		<rpm:provides>
			<rpm:entry name="qt6-qtshadertools-debugsource" flags="EQ" ver="6.11.0" rel="1"/>
			<rpm:entry name="qt6-qtshadertools-debugsource(aarch-64)" flags="EQ" ver="6.11.0" rel="1"/>
		</rpm:provides>
		<rpm:requires>
			<rpm:entry name="rpmlib(LargeFiles)" flags="LE" ver="4.12.0" rel="1"/>
			<rpm:entry name="rpmlib(PayloadIsZstd)" flags="LE" ver="5.4.18" rel="1"/>
		</rpm:requires>
		<file>/usr/src/debug/qt6-qtshadertools-6.11.0-1.aarch64/src/3rdparty/glslang/SPIRV/spvIR.h</file>
		<file>/usr/src/debug/qt6-qtshadertools-6.11.0-1.aarch64/src/3rdparty/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp</file>
		<file>/usr/src/debug/qt6-qtshadertools-6.11.0-1.aarch64/src/3rdparty/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp</file>
		<file>/usr/src/debug/qt6-qtshadertools-6.11.0-1.aarch64/src/3rdparty/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp</file>
		<file>/usr/src/debug/qt6-qtshadertools-6.11.0-1.aarch64/src/3rdparty/glslang/glslang/Public/ShaderLang.h</file>
	</format>
</package>
