Struct alacritty::renderer::LoaderApi [−][src]
pub struct LoaderApi<'a> {
active_tex: &'a mut c_uint,
atlas: &'a mut Vec<Atlas>,
current_atlas: &'a mut usize,
}Fields
active_tex: &'a mut c_uintatlas: &'a mut Vec<Atlas>current_atlas: &'a mut usizeTrait Implementations
Load the rasterized glyph into GPU memory.