Struct alacritty::renderer::Atlas [−][src]
struct Atlas {
id: c_uint,
width: i32,
height: i32,
row_extent: i32,
row_baseline: i32,
row_tallest: i32,
}Expand description
Manages a single texture atlas.
The strategy for filling an atlas looks roughly like this:
(width, height)
┌─────┬─────┬─────┬─────┬─────┐
│ 10 │ │ │ │ │ <- Empty spaces; can be filled while
│ │ │ │ │ │ glyph_height < height - row_baseline
├─────┼─────┼─────┼─────┼─────┤
│ 5 │ 6 │ 7 │ 8 │ 9 │
│ │ │ │ │ │
├─────┼─────┼─────┼─────┴─────┤ <- Row height is tallest glyph in row; this is
│ 1 │ 2 │ 3 │ 4 │ used as the baseline for the following row.
│ │ │ │ │ <- Row considered full when next glyph doesn't
└─────┴─────┴─────┴───────────┘ fit in the row.
(0, 0) x->Fields
id: c_uintTexture id for this atlas.
width: i32Width of atlas.
height: i32Height of atlas.
row_extent: i32Left-most free pixel in a row.
This is called the extent because it is the upper bound of used pixels in a row.
row_baseline: i32Baseline for glyphs in the current row.
row_tallest: i32Tallest glyph in current row.
This is used as the advance when end of row is reached.
Implementations
pub fn insert(
&mut self,
glyph: &RasterizedGlyph,
active_tex: &mut u32
) -> Result<Glyph, AtlasInsertError>
pub fn insert(
&mut self,
glyph: &RasterizedGlyph,
active_tex: &mut u32
) -> Result<Glyph, AtlasInsertError>
Insert a RasterizedGlyph into the texture atlas.
Insert the glyph without checking for room.
Internal function for use once atlas has been checked for space. GL errors could still occur at this point if we were checking for them; hence, the Result.
Check if there’s room in the current row for given glyph.
Mark current row as finished and prepare to insert into the next row.